If you press the physical "right" button on the D-Pad while standing in front of it, it changes Mario from layer 1 to layer 2, the tile layer normally used for background decorations. It's a wobbly object displaying the texture you added.
If you add the file yourself, though, it does work. This actor normally crashes because it tries to load a nonexistent texture file ( Sample/tobira.bti). Has speed and direction options, directly reflecting the aforementioned DS sprite's settings. Likely an unfinished version of the New Super Mario Bros. Unused Level Actors Moving Stone Blocks (DS)ĪC_LIFT_OBJBG_VMOVE, AC_LIFT_OBJBG_HMOVE, and AC_LIFT_OBJBG_HMOVE_BIG (sprites 27, 28, and 29)Īn early version of Cheep-Cheep.
As a side note, make sure you are playing the level exclusively for this coin so you can "speed run" the level to this point. This one is rough, and though you won't need a Fire Flower for it, it's definitely preferable that you have one. The end of the level is just beyond the Fire Bros. Run towards the row of Venus Fire Traps on the overhang, duck and hopefully you'll slide through safely. Hop back up again and, flip around and shoot a fireball backwards and hold down the button to run (so you don't fire one forwards and ruin your path out). You need to inch out to the area with the coin and hit out a block or two above it, but don't go too far or the Venus Fire Traps on the overhang ahead will melt your path out of the level! Now, run and hop down for the coin. You may notice that every single enemy nearby is flinging fireballs at this area. The second coin in this level is under a large row of ice blocks with coins in them.